Day of Defeat Player Classes



Allied Classes



Rifleman



Primary Weapon: Garand Rifle
Primary Ammo Loadout: 11 clips, 8 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 2

The Rifleman - aka "Light Infantry" is a good all around class - deadly at both long and short range. Not as effective on the move or in assaults, however.


Sargeant



Primary Weapon: M1 Thompson, or M1 Carbine
Primary Ammo Loadout (Thomspon): 7 clips, 30 rounds each
Primary Ammo Loadout (Carbine): 11 clips, 15 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 1

The Sargeant is a class designed for assaults, as well as close-in engagements. With the Thompson, he can "spray and pray", while with the Carbine he needs to pick his shots more carefully.


Support Infantry



Primary Weapon: Browning Automatic Rifle (BAR)
Primary Ammo Loadout: 12 clips, 20 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 1

The Support Infantry is a hybrid of the Rifleman and Sargeant classes. His BAR packs enough firepower and accuracy to be deadly at almost any range, although his clip capacity and slower speed limit him on assaults.


Sniper



Primary Weapon: Springfield Sniper Rifle
Primary Ammo Loadout: 11 clips, 5 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: None

The Sniper is a tricky class to play. Although he requires team support on the move, once he's found a good position, he can hold his own against entire squads of enemies. 


Machine Gunner



Primary Weapon: .30 Caliber Machine Gun
Primary Ammo Loadout: 2 boxes, 150 rounds each
Secondary Weapons: None
Grenades: None

Like the Sniper, the Machine Gunner requires the support of teammates to be effective. On the move, his undeployed weapon is virtually useless, and with no secondary weapons, he is very vulnerable. Once in position, a good Machine Gunner can decimate anything unfortunate enough to be in it's path. Once a Machine Gunner runs low on ammo, however, he will need a teammate to pass ammo boxes - since once again he has no secondary weapon.



Axis Classes



Grenadier



Primary Weapon: Karbiner 98k Rifle with Bayonette
Primary Ammo Loadout: 13 clips, 5 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 4

Like the Allied Rifleman, the Grenadier is a very versatile class. In addition to his accurate, powerful rifle and attached bayonette, he also has four grenades with which to cause havoc.


Unteroffizier



Primary Weapon: MP40 Machine Pistol
Primary Ammo Loadout: 7 clips, 31 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 1

Like the Allied Sargeant, the Unteroffizier is a class designed for assaults, as well as close-in engagements.
This class is very similar to the Scharführer class, although the MP40 trades damage for reduced recoil.


Scharführer



Primary Weapon: MP44 Assault Rifle
Primary Ammo Loadout: 7 clips, 30 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 1

The Scharführer has no real allied counterpart. His primary weapon, the MP44 - was the first true "Assault Rifle" - the only one in WW2. It struck a great balance between stopping power, range, clip capacity, and recoil that was unmatched by most weapons. 

Scharfschuetze



Primary Weapon: Karbiner 98k Sniper Rifle
Primary Ammo Loadout: 13 clips, 5 rounds each
Secondary Weapons: Luger Pistol, SS Knife
Grenades: None

The Scharfschuetze is a tricky class to play. Although he requires team support on the move, once he's found a good position, he can hold his own against entire squads of enemies.


MG-Schütze




Primary Weapons: MG42 Machine Gun, or MG34 Machine Gun
Primary Ammo Loadout (MG42): 2 boxes, 250 rounds each
Primary Ammo Loadout (MG34): 5 cans, 75 rounds each
Secondary Weapons: None
Grenades: None

The Machine Gunner was the backbone of German Military doctrine, and in turn the MG-Schütze is very important to any squad. Like it's allied counterpart, the MG-Schütze requires support on the move, and extra ammunition once it's deployed. Allthough the MG42 provides more raw firepower, the MG34 trades clip capacity and rate of fire for accuracy and lighter recoil.